Lead designer and artist on an RTS prototype.

The second game we developed was within a smaller team environment. This time it was a two man team where I would take on the lead designer and artist roles. With a much smaller team we had to adjust and a great deal more planning was necessary. The game was a Clash of Clans type game with elements of the original Dungeon Keeper thrown in there. The player controlled a Star Trek like crew who managed a mining facility upon an asteroid. Over time the players ‘bots’ could become ‘doomed’ and become corrupted and evil, on top of this other doomed bots would attack you from time to time. The game had the player managing their resources and upgrades whilst preparing their defences. Despite the size of the project and the small number of team mates this project proved that hard work and dedication can overcome any obstacle. This project was great fun and very successful.